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GTA submission to Productivity Commission, 9 March 2010

I refer to Senator Xenophon’s correspondence of 23 February 2010, in which he states
that he believes that the industry has “disingenuously claimed that the implementation of
various measures to reduce harm would cost billions of dollars and take years”.

Click here for a copy of this submission
Click here for information about the Productivity Commission Inquiry.

GTA submission to Productivity Commission, 18 December 2009

The GTA welcomes the opportunity to comment on the findings, conclusions and draft recommendations made by the Productivity Commission in its draft report on Gambling released in October 2009.

Click here for a copy of this submission
Click here for information about the Productivity Commission Inquiry.

GTA submission to Productivity Commission, 25 September 2009

GTA provided a supplementary submission to the productivity Commission on 25 September 2009, to expand on areas in our initial submission including the differences between the various gaming jurisdictions in Australia.

Click here for a copy of this submission
Click here for a table summarising the differences between Gaming Jurisdictions in Australia

GTA submission to Productivity Commission, 31 March 2009

In October 2008, Australia’s Productivity Commission was asked to undertake a 12-month public inquiry into gambling.   The Commission has indicated that it will draw on discussions with, and written submissions from, people and organisations with an interest in this area and on other research and sources.  Click here for a copy of GTA’s primary submission.

Click here for information about the Productivity Commission Inquiry.

“Gambling with Policy” Report March - 09

The Centre for International Economics estimates that removing the gaming machine industry “would reduce consumption, a measure of welfare, in the short-run by $10 billion per year, reduce employment throughout Australia by 140 000 people and reduce gross domestic product (GDP) by $13.5 billion annually”.   Click here for a copy of the CIE Report. Click here to view the report.

Responsible Gaming Brochure

The Gaming Technologies Association (GTA) would like to give you some facts to help you enjoy your time playing gaming machines with the benefit of unbiased, independent and accurate information. A number of myths, superstitions and false beliefs have grown up around gaming machines. Click here to view the brochure.

Player Information Booklet

GTA's 'Player Information Booklet'('PIB') is the Gaming Machine Manufacturing Industry's user-friendly explanation to players as to how gaming machines operate. The PIB was launched in July, 2000. This booklet will be of use to anyone interested in how gaming machines work. Click here for a copy of the Player Information Booklet.

“Gambling with Policy” Briefing Paper

A ban on gaming machines in Australia’s clubs and pubs would cost 74,000 jobs and the economy would be 0.6 per cent or $6.6 billion smaller, according to the “Gambling with policy” Briefing paper completed by the Centre for International Economics in November 2008. Click here for a copy of the CIE Briefing paper.

World Count of Gaming Machines 2008

Australia has 2.4% of the world’s gaming machines, according to a survey completed in April 2008 by Taylor Nelson Sofres (TNS). Click here for a copy of the TNS report.

Nower-Blaszczynski findings April 2008

The Independent Gambling Authority of South Australia (IGA) commissioned the Australian Institute for Primary Care, La Trobe University Melbourne to examine aspects of the relationship between gaming machine technology and problem gambling.   The timeframe for reviewing and commenting on the Report was extremely limited.  

“The Report fails to adequately address or answer any of the research questions that were the subject of this inquiry”, according to Lia Nower, J.D., PH.D. and Alex Blaszczynski, PH.D. who were asked by GTA (then AGMMA) to analyse the research report.   Click here for a copy of the Nower-Blaszczynski findings.

Energy Efficiency of Gaming Machines

BMM Australia Pty Ltd was commissioned in 2008 to review the energy efficiency initiatives implemented by manufacturers of Electronic Gaming Machines (EGMs) during the last decade.  The review found that EGMs manufactured today typically consume around 250 watts of power while the EGMs manufactured around a decade ago consumed typically around 400 watts of power.  Click here for a copy of the review report.

 

 

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GTA submission DecemberGTA submission MarchGaming reportTNS Gaming Machine World Count ReportGTA Player Information BookletTNS Gaming Machine World Count ReportNower-Blaszczynski findings April 2008